Cognitive school
is all about improving brain function – a concept not just important
for athletes, but for every single human on earth. Better brain function allows
us to not just work faster, but work smarter, and more efficiently. The quicker
our brains can process an input of data, the more time we will have to think, and
react. Baseball is a true agility sport. This means that every movement on the field
is decision-based. When the pitcher releases the ball, the hitter has to decide
if the pitch is a fastball, inside or outside, a ball or strike, and whether or
not to swing. If their decision-making process takes too long, it will leave them
less time to react properly. Faster speed of processing means increased ability
to recognize pitches and swing more accurately, better ability to field ground balls
that take a weird bounce, better reaction to line drives, and the list goes on.
To put it simply: better brain function = better performance.
Brain HQ
Brain HQ is an online platform and app with dozens of exercises, all targeting different
brain systems. With over 140 peer reviewed published papers, Brain HQ is the only
platform clinically proven to make quantifiable improvements to brain function.
Online, athletes can sign into their personalized testing – with games to train
memory, speed of processing, visual acuity, and so on. We have partnered with brain
HQ to include some of their tests in our Witty SEM system – and we encourage all
of our athletes to expand their mental horizons with daily practice of Brain HQ
exercises for at least 20 minutes a day.
Agility 1
This is the same exercise as our first Assessment – improvements from this test
come from practicing the test. True agility trains the athlete in a series of decision-based
movements that require higher and higher decision-making abilities. This variation
places an athlete in the middle of a 10-foot x 10-foot box with reactive based lights
at each corner. Level 1 is to find 10 green lights while the others are off (a single
decision) and record the time. Level 2 is the same physical test as Level 1, but
with more cognitive demand placed on the athlete. Now a double-decision, the athlete
must find 10 green 3’s amongst other green lights, colors, numbers, and letters.
By recording and comparing the times it takes the athlete to complete both levels,
we can see the effect of cognitive processing on their performance.
Agility 2
The athlete performs the same tests as Level 1, but now with the lights arranged
linearly in front of them. Place the 4 lights at a 12-foot distance from the athlete,
where now the athlete back peddles to the start point after each light is captured.
As with Level 1, record and compare the times for the two levels. As the athlete
trains and improves, the time between the two levels will decrease.
Juggle
Practice throwing a ball in the air and catching it. Increase the difficulty by
adding more balls. In doing so, the athlete hones their brain's visual, tactile
and hand-eye coordinative responses. Practicing skills that make good, fast use
of sensations from listening, vision and touch have widespread positive impact across
the brain.
Switch Hands
This may seem simple, but if you're right-handed, use you left hand for some daily
activities, and vice versa. By switching hands, we strengthen our non-dominant brain
pathways. The athlete can start with brushing their teeth, practicing until they
have perfected it. Then, they can scale up to more complex tasks, such as eating.
This is an example of taking something you know, and putting it in a new and demanding
context. Doing such activities can drive plasticity of the brain on a large scale,
as millions of neurons adjust to establish better control of your non-dominant hand.
Cognition in Motion
Again, here we are using the same light system from the agility trainings, practicing
the tests becomes the training. Arrange Witty Semaphores in a linear fashion roughly
two feet from the athlete to challenge them in various cognitive trainings known
as Double Decision, Hawk Eye, and Eye for Detail. These tests were created by world-renowned
Dr. Michael Merzenich (Brain HQ co-founder) and his team, and are all supported
in published papers. These tests help improve cognitive abilities in processing
speed, reaction time, useful field of view, and multiple-object tracking among other
operations. An athlete can get an objective score for each of the tests, which reflects
their speed of processing for the given test. This number can be base-lined to ensure
improvement over time.
Balance
Repeating what we talked about in Ground School, balance is the critical component
of life. Balance has been proven to be directly related to brain health, and is
just as essential as mental acuity for improving overall brain function. Balance
is affected by three senses: sight, sound, and touch. Your eyes are constantly transmitting
information to your brain, even if you aren't focusing on it. Your sense of hearing
helps your brain measure stability and motion. Through your sense of touch, your
nerves communicate with your brain to confirm your body's position in space. Your
brain sends signals back to the muscles to make necessary adjustments in position,
contraction or relaxation. Since you use 300 muscles to balance when you are standing
still, this sensory system benefits greatly from exercise.
Diet
You are what you eat, especially when it comes to brain health. Omega-3 fatty acids
found in salmon, tuna, and nuts have been shown to protect cognitive function by
improving object recognition, memory, and spatial/localized memory. Eating precooked
or processed foods has been shown to stimulate excess production of dopamine, a
neurotransmitter responsible for the feelings of pleasure. Overproducing dopamine
from eating can lead to unnecessary food cravings. A simple rule of thumb: if it
ain’t green, its mean (plus protein).
Hydration
Make sure the athlete is getting enough water, especially during those hot summer
games. Drinking an adequate amount of water is essential for all bodily functions.
Eight to ten 8 oz. glasses per day is the standard. Depending on their activity
level, they may need to increase this amount. Rule of thumb: if your pee isn’t clear,
you aren’t drinking enough water.